7/11/2023 0 Comments Ff12 international horology![]() ![]() I'm thinking most of them will go to Red Mage and Machinist, who can both cast Decoy (I plan to give Machinist Exodus) and have good heals, so I might just try to make sure that every character has at least one summon, and that those two characters in particular have one summon at each level, if one can be spared. If some Espers are only good in the early game, then that's still fine, since I could benefit from early game support to get some hunts and side-areas completed sooner. ![]() If it matters, the classes I'm using this playthrough are: Do they generate enough enmity to be good as a tank along side a dedicated damage dealer like Uhlan or Bushi? Should I keep them alongside someone who can provide solid heals with Curaga or Potion Lore 3 and a Pheasent Netsuke? Are some of them fragile enough that I should have them fight alongside a shield-tanking class if they can someone hold enmity? Or should I just keep them on characters who can cast Decoy? How are they individually, as well as in the context of what classes they benefit support from. However, I have limited experience using the Espers as fighters. This means that a lot more Espers are only going to have marginal utility for their license unlocks, and so I might consider who to apply them to based on who would support them better in combat. I'm playing through the game IZJS style, and so only have one job per character. Wondering what people think of Espers as combatants.
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